In Review

In this tutorial, you have learned the following:

OpenGL Functions of Note

glEnable/glDisable(GL_FRAMEBUFFER_SRGB)

Enables/disables the conversion from linear to sRGB. When this is enabled, colors written by the fragment shader to an sRGB image are assumed to be linear. They are therefore converted into the sRGB colorspace. When this is disabled, the colors written by the fragment shader are assumed to already be in the sRGB colorspace; they are written exactly as given.